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Re: 5.2 vs 5.5 sprite surface speed

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: 5.2 vs 5.5 sprite surface speed
From: Killobit <killobit at earthlink dot net>
Date: Tue, 30 Mar 2004 19:28:51 -0800
References: <000501c41695$add0ffb0$2f0e4f18 at kwxgkx5y8sd746> <a05300b05bc8f9dedb8e6 at [10 dot 10 dot 10 dot 237]> <9A8FDD46-8297-11D8-8CB5-000A95A5E76E at freaksw dot com> <a05300b0bbc8fac9b2995 at [10 dot 10 dot 10 dot 237]> <2B9E3801-82A0-11D8-8CB5-000A95A5E76E at freaksw dot com> <a05300b0fbc8fb27f8b06 at [10 dot 10 dot 10 dot 237]> <F719FE00-82A7-11D8-8CB5-000A95A5E76E at freaksw dot com>
Also not to mention that in 5.5 there is a nasty SS bug
<http://support.realsoftware.com/feedback/viewreport.php? reportid=civwgeao>
(sorry just had to do that again)

Seth: i think he's talking about the backdrop property, that is a picture so in turn it has a graphics property too, you just have to use "New Picture" on it and it wont be nil (i think...)

HTH
GryphonClaw Software

On Mar 30, 2004, at 4:11 PM, Seth Willits wrote:


On Mar 30, 2004, at 3:26 PM, Joseph J. Strout wrote:

lol, that was an exclusive or question. So you're saying I need to set g.UseOldRenderer to true when using a SpriteSurface? Where?

Wherever you draw in canvases or the window or the SpriteSurface. Or to say it more succinctly: whenever you draw. (Assuming you want to use the old renderer because you value speed over CG features.)

Well, how do you tell the SpriteSurface to use the old renderer is what I'm (poorly) getting at. The SpriteSurface does not have a Graphics property. Are we supposed to then tell the window to use QuickDraw and automagically it applies to the SpriteSurface?



Seth Willits
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