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Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED

To: "REALbasic Games" <REALbasic-Games at lists dot realsoftware dot com>
Subject: Re: [ANN] SuperSpriteSurface 1.0b1 RELEASED
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Wed, 31 Mar 2004 14:50:36 -0500

On Wednesday, March 31, 2004, at 02:29  PM, Joseph Nastasi wrote:


On Wednesday, March 31, 2004, at 02:12  PM, Frank C wrote:

If you've ever played Wingnuts you'll know the effect I'm referring to - 2D game with 3D models.

LOVE that game. The Old Time Professor sounds just like a rather insane and nasty client I had to deal with. Very addicting. My whole family played it. It's also an example of what could be accomplished with REALbasic. It's not DONE in RB, but there's nothing that would stop one from producing a game like that. (except the artwork and music...)

I just realized what you wrote. I'm very sure that WN does not use mesh but sprites. They are rendered 3D, but not real-tim mesh, AFAIK. What makes you think they are using a 3D engine?

--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814      Fax 609 601-0815

Creators of A-OK! The Wings of Mercury
http://www.youarego.com
Columnist for REALbasic Developer
http://www.rbdeveloper.com
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http://www.idevgames.com



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