On 31-Mar-04, at 2:50 PM, Joseph Nastasi wrote:
On Wednesday, March 31, 2004, at 02:29 PM, Joseph Nastasi wrote:
On Wednesday, March 31, 2004, at 02:12 PM, Frank C wrote:
If you've ever played Wingnuts you'll know the effect I'm referring
to - 2D game with 3D models.
LOVE that game. The Old Time Professor sounds just like a rather
insane and nasty client I had to deal with.
Very addicting. My whole family played it. It's also an example of
what could be accomplished with REALbasic. It's not DONE in RB, but
there's nothing that would stop one from producing a game like that.
(except the artwork and music...)
I just realized what you wrote. I'm very sure that WN does not use
mesh but sprites. They are rendered 3D, but not real-tim mesh, AFAIK.
What makes you think they are using a 3D engine?
I haven't played it in a long time, but I'm almost certain they're
real-time 3D meshes. Some things were obviously billboarded, but the
aliasing on the edges of certain elements was a dead giveaway... I just
tried to grab the demo to check it out again but every archive I
downloaded was corrupt (?)
Frank.
- - -
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|