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Quesa/RB3D Question

To: REALbasic Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: Quesa/RB3D Question
From: Daniel Lurie <dl1021 at optonline dot net>
Date: Sat, 24 Apr 2004 09:50:59 -0400
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Let's say for insanity's sake, I have a cube on a plane that is going to flip end over end as it approaches the viewer. Is there a declare I can use to move the origin of that object so it always pivots around the frontmost edge of the cube, if that makes sense?

I thought of putting it into a group3D and moving it relative to that as it flips, but that seems clunky.

============
Daniel R. Lurie
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