| To: | REALbasic Games <REALbasic-Games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Quesa/RB3D Question |
| From: | Daniel Lurie <dl1021 at optonline dot net> |
| Date: | Sat, 24 Apr 2004 09:50:59 -0400 |
| Cc: | |
| Delivered-to: | REALbasic-Games at lists dot realsoftware dot com |
| List-help: | <mailto:realbasic-games-request@lists.realsoftware.com?subject=help> |
| List-id: | REALbasic Games <realbasic-games.lists.realsoftware.com> |
| List-post: | <mailto:realbasic-games@lists.realsoftware.com> |
Let's say for insanity's sake, I have a cube on a plane that is going
to flip end over end as it approaches the viewer. Is there a declare I
can use to move the origin of that object so it always pivots around
the frontmost edge of the cube, if that makes sense?
I thought of putting it into a group3D and moving it relative to that as it flips, but that seems clunky. ============ Daniel R. Lurie ============ _______________________________________________ Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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