At 9:50 AM -0400 4/24/04, Daniel Lurie wrote:
Let's say for insanity's sake, I have a cube on a plane that is
going to flip end over end as it approaches the viewer. Is there a
declare I can use to move the origin of that object so it always
pivots around the frontmost edge of the cube, if that makes sense?
No declares are necessary. You're writing the code to both translate
and rotate the cube; just write it to do what you describe. It's
only a bit of math...
Cheers,
- Joe
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| Joseph J. Strout REAL Software, Inc. |
| joe at realsoftware dot com http://www.realsoftware.com |
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