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Re: Making declares

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Making declares
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Wed, 26 May 2004 23:19:24 -0500
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References: <p06100500bcdafea4b038 at [192 dot 168 dot 0 dot 100]> <7B7D80AB-AF87-11D8-9649-000A95A5E76E at freaksw dot com> <p06100501bcdb073cb3ec at [192 dot 168 dot 0 dot 100]> <D9B65868-AF8E-11D8-B533-0003933EA538 at si-co dot com>
On 26-May-04, at 10:50 PM, Chris Dillman wrote:

On May 26, 2004, at 7:14 PM, Chris Dillman wrote:

1. Anyone have some complicated declears I can learn from?

<http://webhome.idirect.com/~frankco/rb/downloads/QuesaWrappers_v01b.zip>
<http://webhome.idirect.com/~frankco/rb/downloads/FMODWrappers_v11f.zip>
<http://webhome.idirect.com/~frankco/rb/downloads/RBRezLib_v03.sit>

Even I get lost looking through those ;)

hehe.

Thanks :)


I working on making functions to do screen fades and also for resolution switching.

Well unless you already have those done?

I was thinking that they need to be publicly available after seeing that Joe was not doing real res changing and I think that should be part of Armageddon

It'd be mighty tricky to get those declares working in PEF builds - that's one reason I went the plugin route for this sort of thing (well that and the fact that Mach-O declares weren't possible until recently).

Seth has some of the calls working that I want to port from C++.
See his post.

The screen fade is the same as Im using in Project Magellan right now.

--
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