>>> Tight loops suck because the app freezes and looks like it's crashed.
>>
>> They don't suck if you're taking over the computer anyway; your app is
>> obviously neither frozen nor crashed if it's playing a game at the
>> monitor refresh rate.
I want my user to be able to play a turn-based game in a window, tending to
his memo in progress, but still see smooth "idle" animation of the game
world while the net opponent is thinking about his play. And when
full-screen, a player should still be able to hear his email arrive.
I do take note of the helpful techniques that are being discussed, but they
are workarounds, not solutions...
lj
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