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Re: addShapePictureWithMask?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: addShapePictureWithMask?
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Thu, 27 May 2004 23:53:18 -0400
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References: <233DE574-AE88-11D8-B01E-000A95A5E76E at freaksw dot com> <F91F62EA-AEA2-11D8-A4CB-003065EFA2E2 at mindspring dot com> <F99D3DC2-AF34-11D8-8134-000A95F011A6 at johnfinley dot com> <F5F59786-AF35-11D8-8F5F-003065EFA2E2 at mindspring dot com> <3B20779A-AF3A-11D8-8660-000393101B4A at mobleybros dot com> <8010A3D0-AF72-11D8-B391-000A95CDD7B0 at charcoaldesign dot co dot uk> <7E2E4403-AFE9-11D8-8660-000393101B4A at mobleybros dot com> <p06100501bcdbbccb30b9 at [192 dot 168 dot 0 dot 100]> <902D1B9F-B002-11D8-9500-0003933EA538 at si-co dot com>

On May 27, 2004, at 1:23 PM, Frank C wrote:

A lot of people seem to be working on GL declares independantly (yet derived from common base code). Anyone have a nice centralized "OpenGL in RB" website or project? Perhaps John Balestrieri can be persuaded to release the declares that drive his SuperSpriteSurface as open source? ;) ;)

The declares that drive SSS are open source already. ;) I'm just using the library created by Xmath a few years ago that has been slowly expanded by me as I needed additional functionality. (All the OGL modules in SSS are unprotected.)

I'd love to have a centralized collection of classes and modules to do OpenGL cross platform. I've started a project to read the gl header files and extract constants and functions. If anyone would like to work on this project with me, I'd be glad to share what I have. I do know that it's not 100% straight forward to implement OGL on windows, but I think enough of us can put our heads together and make this happen. :)

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