On May 27, 2004, at 1:23 PM, Frank C wrote:
A lot of people seem to be working on GL declares independantly (yet
derived from common base code). Anyone have a nice centralized "OpenGL
in RB" website or project? Perhaps John Balestrieri can be persuaded
to release the declares that drive his SuperSpriteSurface as open
source? ;) ;)
The declares that drive SSS are open source already. ;) I'm just using
the library created by Xmath a few years ago that has been slowly
expanded by me as I needed additional functionality. (All the OGL
modules in SSS are unprotected.)
I'd love to have a centralized collection of classes and modules to do
OpenGL cross platform. I've started a project to read the gl header
files and extract constants and functions. If anyone would like to work
on this project with me, I'd be glad to share what I have. I do know
that it's not 100% straight forward to implement OGL on windows, but I
think enough of us can put our heads together and make this happen. :)
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