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Re: GL Picking in RB Anyone have code?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: GL Picking in RB Anyone have code?
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Fri, 28 May 2004 11:20:52 -0500
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References: <p06100503bcdc167d06c1 at [192 dot 168 dot 50 dot 119]> <a05300b02bcdc39c24c23 at [10 dot 10 dot 13 dot 3]> <2ECAD798-B040-11D8-B650-000393B48432 at optonline dot net>
You'd think Joe gets kickbacks from Quesa. :P

Oh He does.


On May 27, 2004, at 8:35 PM, Joseph J. Strout wrote:

Rb3DSpace.FindObjectAtXY (or FindPointAtXY) works pretty well for me.  :)


FUNNY!

Actually after I asked...

I realized there were some GL utilities for that and also that they had been set up to make my life easy in the GL declear libs going around.

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