I have been working on OpenGL wrappers for a while, and they are
finally showing something!
With the same amount of code that it would require for Rb3D (loading
model files), I get this (on a 1Ghz G4):
Scene has 1960 vertices (465 quads and 100 lines).
In a tight loop, I get over 160 fps!!!!
Yes, 160!
I will post the code in a couple days after I've cleaned it up a bit.
In the mean time, you can go to <www.fireyesoftware.com/users/asher/>
and download the compiled app (Mach-O). I don't _think_ it will crash
anyone's system ;-)
Asher
P.S. Please don't tell me my models are inefficient. I know that
already.
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