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Re: OpenGL Speeeeeeed!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OpenGL Speeeeeeed!
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sun, 30 May 2004 17:58:16 -0400
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References: <6B02B188-B260-11D8-8ABF-000A95DB6C90 at fireyesoftware dot com> <92877BA0-B26D-11D8-8445-0003933EA538 at si-co dot com>

On May 30, 2004, at 3:14 PM, Frank C wrote:

FPS are relative...

That's a pretty meaningless number unless you tell us what hardware you're running on and give more details about the scene.

1Ghz G4 Laptop with a ATI 9700 (?) Mobile, 64mb of vram and 256 mb of regular ram.

Texture bandwidth is the biggest bottleneck, so it's hard to judge if that number is any good until we know how many textures you're drawing and how big they are. Viewport size and depth settings are also very important.

1 texture, 256x256, 140k. Viewport is fullscreen (1280x854, yon = 1000).

For example, I get 450 FPS in a tight loop with a textured ~2000 triangle model rendered via Quesa - Is that better or worse than the performance you're seeing? Your guess is as good as mine since neither of us divulged enough information to draw a conclusion!

Frank.

I should have said all that in the first place, but your questions about textures etc you could have answered by downloading it and seeing for yourself. If this number really isn't good, at least it made me feel good, and you can tell me what is good.

Asher

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