On May 30, 2004, at 6:14 PM, Asher Dunn wrote:
For example, I get 450 FPS in a tight loop with a textured ~2000
triangle model rendered via Quesa - Is that better or worse than the
performance you're seeing? Your guess is as good as mine since
neither of us divulged enough information to draw a conclusion!
Using rb3d, with the same models converted to 3dmf, I get about 120
fps with NO input (my OpenGL example uses 4 gameInputElements).
That's about 40 fps slower than my code, using the same textures, same
number of vertices (unless Quesa is optimizing my models), and with
LESS other stuff going on (like monitoring the keyboard).
I'm not trying to be obnoxious, but my code seems to be significantly
faster, and I'll be the first one to admit mine needs some serious
work.
Asher
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