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Re: OpenGL Speeeeeeed!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OpenGL Speeeeeeed!
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sun, 30 May 2004 18:31:11 -0400
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References: <6B02B188-B260-11D8-8ABF-000A95DB6C90 at fireyesoftware dot com> <92877BA0-B26D-11D8-8445-0003933EA538 at si-co dot com> <BDEBE6EA-B286-11D8-9EA6-000A95DB6C90 at fireyesoftware dot com>

On May 30, 2004, at 6:14 PM, Asher Dunn wrote:

Using rb3d, with the same models converted to 3dmf, I get about 120 fps with NO input (my OpenGL example uses 4 gameInputElements).

That's about 40 fps slower than my code, using the same textures, same number of vertices (unless Quesa is optimizing my models), and with LESS other stuff going on (like monitoring the keyboard).


OK, ignore this. Something was wrong with my models.
Quesa's REAL speed with this scene (minus the rain) is 190 fps.

So it would probably still be a little faster if I added that.
OK, back to work!

Asher

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