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Re: OpenGL Speeeeeeed!

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OpenGL Speeeeeeed!
From: Nick Lockwood <nick at charcoaldesign dot co dot uk>
Date: Mon, 31 May 2004 20:01:12 +0100
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References: <6B02B188-B260-11D8-8ABF-000A95DB6C90 at fireyesoftware dot com> <92877BA0-B26D-11D8-8445-0003933EA538 at si-co dot com> <741D8C5D-B284-11D8-9EA6-000A95DB6C90 at fireyesoftware dot com> <907B26C4-B288-11D8-A505-0003933EA538 at si-co dot com> <C87251A0-B289-11D8-9EA6-000A95DB6C90 at fireyesoftware dot com> <12D740F5-B2B0-11D8-A261-000A9599D018 at charter dot net> <36DD93DA-B2FF-11D8-A74A-000A95DB6C90 at fireyesoftware dot com>
Asher, in my experience it is necessary to dispose of OpenGL textures before closing the AGL context or you get a crash on quit.

try disposing of all textures in the close event of your window, this should solve the problem.

Nick

Does it crash every time? Because it crashes about 1 out of 10 for me.
I will try scaling everything by a factor of 10 and reposting it (in another couple hours). You and Frank C, see if that fixes your problems.

Asher

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