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Re: Project Idea: Survival of the Fittest

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Project Idea: Survival of the Fittest
From: Phil Mobley <phil at mobleybros dot com>
Date: Fri, 11 Jun 2004 13:22:17 -0700
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On Jun 11, 2004, at 12:24 PM, Joseph J. Strout wrote:

Here's an idea for a different sort of game, though you will recognize inspiration in SimLife and other similar artificial life apps...

The basic idea is this: You, as a player, design a species of creature, by setting a large number of parameters (both physical and behavioral). Your creature may be anything from a tiny plant to a Godzilla-like behemoth. You then toss, say, a few dozen members of your species into a jungle rich with other creatures, and see how long they (and their progeny) last.

I like it.

But I wouldn't limit it to just a jungle. To make it really interesting, you would make it with a number of landscape varieties including extreme environmental differences. Your "pad" could be anything from a Desert with 130°F temperatures (54°C) and almost zero moisture to a Sub-Zero Arctic climate with glaciers for top soil -- and deep underwater zones to oxygen starved mountain tops.

When a species is created, the user would have the ability to affect life-span/birth rate, community vs. solitary, reasoning (learning) vs. instinctual, strengths and weaknesses.

For example, a Flying Insect would have a large range in which it could travel, would have a short life span and only certain members of the community would be able to reproduce (but man do they reproduce). The fact that the insect could fly would reduce other strengths such as weak in attack/defense. Flying would also require a higher metabolism, but since the insect is small, it would not require a great deal of food compared to a man-sized species. The Flying Insect could also have other defense mechanisms such as poison, stink clouds, stingers, etc...

A physically strong and large creature (such as Godzilla) would be balanced with a very low birth rate and the requirement to eat a lot of food. Natural armor would be balanced by slow movements (in relation to size). A large size would be balanced by the inability (weakness) to effectively defend against swarms of small creatures (such as Flying Insects).

A terrain-only creature would be hindered in another environment, such as drowning in water. If a creature is designed to adapt to multiple environments, it would cost in other ways (such as weaker defense).

Essentially, every species would need to have resistance factors to certain conditions:

  - Water (amphibious) / Air (oxygen breathing)
  - Toxic substances (Poison, Sulfur, Radiation, Food Types, etc)
  - Heat/Cold
  - Humidity (Desert vs. Rain Forest)

Also, the older the species, the more resistances and additional abilities it acquires -- making a elder species more difficult to wipe out by an new species (but not impossible).

In addition, it would be interesting to develop co-existing species that work together in a community -- such as the relationship between ants and aphids. _______________________________________________
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