I've updated my graph of Rb3D vs my OpenGL code. It's at
<www.fireyesoftware.com/opengl_vs_rb3d.gif>
One thing you can do is catch all your static objects in a display list
instead of submitting them each time through the list...
I don't get the impression that you are doing this from the graph.
Asher Dunn
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President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
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