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Re: OpenGL vs Rb3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OpenGL vs Rb3D
From: Chris Dillman <chrisd at plaidworld dot com>
Date: Mon, 14 Jun 2004 21:57:16 -0500
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References: <B524343E-BE5E-11D8-BDE1-000A95DB6C90 at fireyesoftware dot com>
I've updated my graph of Rb3D vs my OpenGL code. It's at <www.fireyesoftware.com/opengl_vs_rb3d.gif>

One thing you can do is catch all your static objects in a display list
instead of submitting them each time through the list...
I don't get the impression that you are doing this from the graph.




Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>

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