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Re: OpenGL vs Rb3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: OpenGL vs Rb3D
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Tue, 15 Jun 2004 18:20:31 -0400
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On Jun 14, 2004, at 10:57 PM, Chris Dillman wrote:

One thing you can do is catch all your static objects in a display list
instead of submitting them each time through the list...
I don't get the impression that you are doing this from the graph.

I'm just calling the display list every frame once it's been generated. I'm not re-making it every frame, if that's what you mean.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/>

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