| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: OpenGL vs Rb3D |
| From: | Asher Dunn <asher at fireyesoftware dot com> |
| Date: | Tue, 15 Jun 2004 18:20:31 -0400 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| List-help: | <mailto:realbasic-games-request@lists.realsoftware.com?subject=help> |
| List-id: | REALbasic Games <realbasic-games.lists.realsoftware.com> |
| List-post: | <mailto:realbasic-games@lists.realsoftware.com> |
| References: | <B524343E-BE5E-11D8-BDE1-000A95DB6C90 at fireyesoftware dot com> <p06110401bcf415c674e2 at [192 dot 168 dot 0 dot 100]> |
On Jun 14, 2004, at 10:57 PM, Chris Dillman wrote: One thing you can do is catch all your static objects in a display list instead of submitting them each time through the list... I don't get the impression that you are doing this from the graph. I'm just calling the display list every frame once it's been generated. I'm not re-making it every frame, if that's what you mean. Asher Dunn --------------------------------------------------------President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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