On Jun 15, 2004, at 7:58 PM, Nick Lockwood wrote:
One thing you can do is catch all your static objects in a display
list
instead of submitting them each time through the list...
I don't get the impression that you are doing this from the graph.
I'm just calling the display list every frame once it's been
generated. I'm not re-making it every frame, if that's what you mean.
No, he means that if you have 1000 objects that don't move
independently, you can store them all in the same display list,
instead of 1000 different ones.
Yes, but the graphics engine doesn't know if objects move independantly
;-). That would be a job for the game engine, which I haven't gotten to
yet.
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://support.realsoftware.com/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|