| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Question regarding class / subclass |
| From: | "Joseph J. Strout" <joe at realsoftware dot com> |
| Date: | Wed, 23 Jun 2004 15:19:10 -0500 |
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At 3:07 PM -0500 6/23/04, Paul Kaiser wrote: This does sound like the way to go. I'll have to give it some more thought right now, because there are cases where one spot may be occupied by more than one GameObj. I wondered about that. In that case, you might want to have a ObjGroup which is a GameObj that contains other GameObjs. Hmm... I could actually create a subclass of Object3D (let's say mapObj) that can be a composite of gameObj's. That's moving in the right direction! Best, - Joe -- ,------------------------------------------------------------------. | Joseph J. Strout REAL Software, Inc. | | joe at realsoftware dot com http://www.realsoftware.com | `------------------------------------------------------------------' _______________________________________________ Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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