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Re: Question regarding class / subclass

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Question regarding class / subclass
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Wed, 23 Jun 2004 15:19:10 -0500
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References: <E7690953-C541-11D8-96A8-000A957887E6 at goodlearning dot com> <D421FE62-C546-11D8-8A86-0003933EA538 at si-co dot com> <DA4BDE2A-C549-11D8-96A8-000A957887E6 at goodlearning dot com> <a05300b25bcff8e2fb4db at [10 dot 10 dot 13 dot 3]> <FF5BCE12-C550-11D8-96A8-000A957887E6 at goodlearning dot com>
At 3:07 PM -0500 6/23/04, Paul Kaiser wrote:

This does sound like the way to go. I'll have to give it some more thought right now, because there are cases where one spot may be occupied by more than one GameObj.

I wondered about that. In that case, you might want to have a ObjGroup which is a GameObj that contains other GameObjs.

Hmm... I could actually create a subclass of Object3D (let's say mapObj) that can be a composite of gameObj's.

That's moving in the right direction!

Best,
- Joe

--
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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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