| To: | RB Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Vector behind camera |
| From: | Asher Dunn <asher at fireyesoftware dot com> |
| Date: | Sat, 26 Jun 2004 19:38:39 -0400 |
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| List-id: | REALbasic Games <realbasic-games.lists.realsoftware.com> |
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I'm still struggling with the "is this vector behind the camera?"
question.
I tried "if view.camera.orientation.transform(theVector).z < view.camera.z then", but this doesn't make logical sense to me, and it doesn't work either. Please anyone (Joe?), how do I figure out of a vector is behind the camera (vector and quaterion)??? Asher Dunn --------------------------------------------------------President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> _______________________________________________ Unsubscribe or switch delivery mode: <http://support.realsoftware.com/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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