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Re: Vector behind camera

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Vector behind camera
From: Jeff Quan <jquan at mindspring dot com>
Date: Sun, 27 Jun 2004 08:37:11 -0700
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On Jun 26, 2004, at 4:38 PM, Asher Dunn wrote:

I'm still struggling with the "is this vector behind the camera?" question.

I tried "if view.camera.orientation.transform(theVector).z < view.camera.z then", but this doesn't make logical sense to me, and it doesn't work either.


Oops, I think I made a mistake -- you don't need to calculate the angle, just get the worldToObjectTransform (or is it ObjectToWorldTransform, I always get them confused) vector of the camera and do a test for whether z is positive or negative.


==
Jeff Quan
jquan at mindspring dot com

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