Writing Games with REALbasic (date)
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July 31, 2004
Re: [Off] Pros and Cons
,
William Squires
,
18:00
Re: [Off] Pros and Cons
,
Lars Jensen
,
13:00
Re: [Off] Pros and Cons
,
Seth Willits
,
12:30
Re: [Off] Pros and Cons
,
Joseph J. Strout
,
10:30
[Off] Pros and Cons
,
William Squires
,
10:00
Re: Canvas & Animate
,
Joseph J. Strout
,
10:00
Re: Synchronizing Action in Frame Based Internet Game
,
Joseph J. Strout
,
10:00
Re: Joe Strout's 3D Chess Demo: One Question Left
,
Joseph J. Strout
,
09:30
July 30, 2004
Canvas & Animate
,
Eric Richards
,
21:00
Synchronizing Action in Frame Based Internet Game
,
Chris Malumphy
,
20:00
Re: Joe Strout's 3D Chess Demo: One Question Left
,
B Traver
,
18:30
Re: Joe Strout's 3D Chess Demo: One Question Left
,
B Traver
,
16:00
Re: Can't post to beta's list
,
Asher Dunn
,
16:00
Re: Joe Strout's 3D Chess Demo: One Question Left
,
Joseph J. Strout
,
16:00
Re: Can't post to beta's list
,
Jonathan Johnson
,
16:00
Can't post to beta's list
,
Killobit
,
15:30
Re: Joe Strout's 3D Chess Demo: One Question Left
,
B Traver
,
15:30
Re: Joe Strout's 3D Chess Demo: One Question Left
,
Joseph J. Strout
,
09:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
07:30
Joe Strout's 3D Chess Demo: One Question Left
,
B Traver
,
06:30
Re: Animated model format (Reprise)
,
Frank C
,
00:30
July 29, 2004
Re: Tricky Callback
,
Nick Lockwood
,
17:00
Re: Tricky Callback
,
Jonathan Johnson
,
16:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Lars Jensen
,
16:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Joseph J. Strout
,
15:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
15:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Lars Jensen
,
15:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
15:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Joseph J. Strout
,
14:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
13:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Lars Jensen
,
13:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
12:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Phil Mobley
,
10:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Joseph J. Strout
,
10:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
10:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Joseph J. Strout
,
10:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
10:00
Re: Joe Strout's 3D Chess Demo: Two Questions
,
TLS
,
08:30
Re: Joe Strout's 3D Chess Demo: Two Questions
,
Rasmus Lindén
,
08:30
Joe Strout's 3D Chess Demo: Two Questions
,
B Traver
,
08:00
Re: Tricky Callback
,
Nick Lockwood
,
07:00
Tricky Callback
,
Nick Lockwood
,
07:00
July 28, 2004
Re: Animated model format (Reprise)
,
Frank C
,
13:00
Re: Swapping Sprite Images RB3D
,
Lars Jensen
,
13:00
Re: Swapping Sprite Images RB3D
,
Rasmus Lindén
,
12:30
Swapping Sprite Images RB3D
,
Seth Duke
,
12:30
Re: Animated model format (Reprise)
,
Joseph J. Strout
,
09:00
July 27, 2004
Re: Vector behind camera -- again
,
Asher Dunn
,
15:30
Re: Vector behind camera -- again
,
Jeff Quan
,
15:30
Re: Vector behind camera -- again
,
Asher Dunn
,
15:00
Re: Vector behind camera -- again
,
Asher Dunn
,
15:00
Re: Vector behind camera -- again
,
Jeff Quan
,
11:00
Re: Vector behind camera -- again
,
Killobit
,
01:30
July 26, 2004
Re: Vector behind camera -- again
,
Asher Dunn
,
07:30
July 25, 2004
Animated model format (Reprise)
,
Frank C
,
18:00
Agents
,
Dan Chapman
,
16:00
Re: how to make a "map editor"?
,
Seth Willits
,
12:00
how to make a "map editor"?
,
Joe Raffanti
,
10:30
July 24, 2004
Re: 3D Games and Video Crash
,
B Traver
,
08:30
July 23, 2004
Re: 3D Games and Video Crash
,
B Traver
,
21:00
RE: 3D Games and Video Crash
,
Lynn Fredricks
,
10:00
Re: 3D Games and Video Crash
,
Joseph J. Strout
,
09:00
3D Games and Video Crash
,
Barry Traver
,
04:00
July 21, 2004
Re: HID question
,
Phil Davis2
,
19:00
Re: HID question
,
Joseph J. Strout
,
15:00
Re: Bounds.InView
,
Jeff Quan
,
14:30
HID question
,
Phil Davis2
,
14:00
Re: Bounds.InView
,
Joseph J. Strout
,
13:30
Re: Bounds.InView
,
Jeff Quan
,
13:00
July 20, 2004
Re: Pattern/vector recognition?
,
Robert Steely
,
18:00
Re: Pattern/vector recognition?
,
Few
,
17:30
Re: Bounds.InView
,
Joseph J. Strout
,
16:30
Re: Bounds.InView
,
Jeff Quan
,
16:00
Re: Bounds.InView
,
Joseph J. Strout
,
15:30
Bounds.InView
,
Jeff Quan
,
15:30
Re: Pattern/vector recognition?
,
Chris Dillman
,
14:30
Re: Pattern/vector recognition?
,
Joseph J. Strout
,
14:00
Pattern/vector recognition?
,
Alfred Van Hoek
,
13:30
July 19, 2004
Re: Beer makes strange things.
,
Daniel Lurie
,
18:30
Re: [ANN] REALrunner Lite fc4
,
Daniel Lurie
,
01:00
July 18, 2004
Re: Rb3D on Linux
,
Christian Schmitz
,
18:00
Beer makes strange things.
,
Daniel Lurie
,
16:30
[ANN] REALrunner Lite fc4
,
Killobit
,
06:30
July 16, 2004
Re: 3DMF TextureShader Question
,
Joseph J. Strout
,
21:00
3DMF TextureShader Question
,
Peter . Gould
,
19:30
Re: Line Breaks - Win compatibility
,
Rasmus Lindén
,
17:30
Re: Line Breaks - Win compatibility
,
Joseph J. Strout
,
17:30
[ANN] Quesa Wrappers v0.4b
,
Frank C
,
17:00
Re: Line Breaks - Win compatibility
,
Rasmus Lindén
,
16:30
RE: Line Breaks - Win compatibility
,
Chris Gilbert
,
16:00
Line Breaks - Win compatibility
,
Rasmus Lindén
,
16:00
Re: Masking Is Funny
,
Frank C
,
15:00
Re: Threads, tight loops, and visual quality
,
Frank C
,
15:00
Re: Masking Is Funny
,
Seth Willits
,
15:00
Re: Rb3D on Linux
,
Seth Willits
,
14:30
Re: Threads, tight loops, and visual quality
,
Joseph J. Strout
,
14:30
Re: Threads, tight loops, and visual quality
,
Joseph Nastasi
,
14:30
Re: Threads, tight loops, and visual quality
,
Frank C
,
14:00
Re: Threads, tight loops, and visual quality
,
Frank C
,
14:00
Re: Rb3D on Linux
,
Joseph J. Strout
,
13:30
Re: Rb3D on Linux
,
William Yu
,
13:30
Re: Rb3D on Linux
,
Jorge Duran-Ballen
,
13:30
Re: Rb3D on Linux
,
Joseph J. Strout
,
13:00
Re: Masking Is Funny
,
Joseph J. Strout
,
13:00
Re: Threads, tight loops, and visual quality
,
Kevin Windham
,
13:00
Re: Rb3D on Linux
,
William Yu
,
13:00
Re: Rb3D on Linux
,
Asher Dunn
,
12:30
Rb3D on Linux
,
Jorge Duran-Ballen
,
12:30
Re: Threads, tight loops, and visual quality
,
Asher Dunn
,
12:30
Re: Masking Is Funny
,
Jeff Quan
,
12:30
Re: Vector behind camera -- again
,
Asher Dunn
,
12:30
Re: Threads, tight loops, and visual quality
,
Joseph J. Strout
,
12:00
Re: Threads, tight loops, and visual quality
,
Frank C
,
12:00
Re: Threads, tight loops, and visual quality
,
Joseph Nastasi
,
11:30
Re: Threads, tight loops, and visual quality
,
Frank C
,
11:30
Re: Masking Is Funny
,
Joseph J. Strout
,
09:00
Re: Threads, tight loops, and visual quality
,
Joseph Nastasi
,
06:00
Re: Masking Is Funny
,
Frank C
,
02:00
Re: Masking Is Funny
,
Seth Willits
,
01:30
Re: Threads, tight loops, and visual quality
,
Frank C
,
01:30
Re: Masking Is Funny
,
Frank C
,
01:30
Re: Removing and Modifying Object3D Shapes
,
Lars Jensen
,
01:00
July 15, 2004
Re: Masking Is Funny
,
Seth Willits
,
22:30
Re: Vector behind camera -- again
,
Asher Dunn
,
19:00
Re: Vector behind camera -- again
,
Joseph J. Strout
,
18:00
Re: Vector behind camera -- again
,
Asher Dunn
,
17:30
Re: Threads, tight loops, and visual quality
,
Kevin Windham
,
17:30
Re: Threads, tight loops, and visual quality
,
Frank C
,
15:30
Re: RBScript ParialRun [was Re: Dynamic Scene Drawing Optimization]
,
Joseph J. Strout
,
15:00
RBScript ParialRun [was Re: Dynamic Scene Drawing Optimization]
,
Seth Willits
,
14:30
Re: Removing and Modifying Object3D Shapes
,
Seth Willits
,
14:30
Re: Removing and Modifying Object3D Shapes
,
Seth Willits
,
14:30
Re: Dynamic Scene Drawing Optimization
,
Joseph J. Strout
,
13:30
Re: Dynamic Scene Drawing Optimization
,
Seth Willits
,
13:30
Re: Removing and Modifying Object3D Shapes
,
Frank C
,
12:30
Re: Masking Is Funny
,
Seth Willits
,
12:30
Re: Vector behind camera -- again
,
Joseph J. Strout
,
09:00
Re: Masking Is Funny
,
Joseph J. Strout
,
09:00
Re: Removing and Modifying Object3D Shapes
,
Joseph J. Strout
,
09:00
Re: Dynamic Scene Drawing Optimization
,
Joseph J. Strout
,
09:00
Re: Vector behind camera -- again
,
Asher Dunn
,
08:30
Re: Removing and Modifying Object3D Shapes
,
Asher Dunn
,
08:30
Re: Vector behind camera -- again
,
Asher Dunn
,
08:30
Re: Masking Is Funny
,
Few
,
04:30
Masking Is Funny
,
Seth Willits
,
03:30
Re: Removing and Modifying Object3D Shapes
,
Seth Willits
,
03:00
Re: Removing and Modifying Object3D Shapes
,
Frank C
,
02:30
Re: Dynamic Scene Drawing Optimization
,
Frank C
,
02:30
Re: Removing and Modifying Object3D Shapes
,
Seth Willits
,
02:30
Re: Removing and Modifying Object3D Shapes
,
Frank C
,
02:00
Removing and Modifying Object3D Shapes
,
Seth Willits
,
01:00
Dynamic Scene Drawing Optimization
,
Seth Willits
,
00:30
July 14, 2004
Re: Vector behind camera -- again
,
Joseph J. Strout
,
21:00
Re: Vector behind camera -- again
,
Asher Dunn
,
19:30
Re: Vector behind camera -- again
,
Asher Dunn
,
19:00
Re: Vector behind camera -- again
,
Asher Dunn
,
18:30
Re: Reflections/Shadows
,
Chris Dillman
,
16:00
Re: Threads, tight loops, and visual quality
,
Frank C
,
15:30
Re: Reflections/Shadows
,
Pepe
,
15:30
Re: Threads, tight loops, and visual quality
,
Kevin Windham
,
15:00
Re: Reflections/Shadows
,
Seth Willits
,
14:00
Re: Help Wanted with Meshwork
,
Frank C
,
13:30
Re: Help Wanted with Meshwork
,
Frank C
,
13:30
Re: Reflections/Shadows
,
Frank C
,
13:30
Threads, tight loops, and visual quality
,
Frank C
,
13:30
Re: Help Wanted with Meshwork
,
Joseph J. Strout
,
13:30
Re: Help Wanted with Meshwork
,
Few
,
13:00
Re: Reflections/Shadows
,
Chris Dillman
,
12:30
Re: Quesa quits with an error of type 1,010
,
The Lund's
,
12:00
Re: Reflections/Shadows
,
Frank C
,
11:30
Re: Reflections/Shadows
,
Joseph J. Strout
,
11:30
Re: Reflections/Shadows
,
Frank C
,
11:30
Re: Reflections/Shadows
,
Joseph J. Strout
,
11:00
Re: realbasic-games Digest, Vol 4, Issue 1
,
Phil Mobley
,
11:00
Re: Reflections/Shadows
,
Pepe
,
10:00
Re: Quesa quits with an error of type 1,010
,
Joseph J. Strout
,
10:00
Re: Reflections/Shadows
,
Pepe
,
10:00
Re: Quesa quits with an error of type 1,010
,
The Lund's
,
09:30
Re: Reflections/Shadows
,
Joseph J. Strout
,
09:30
Re: Quesa quits with an error of type 1,010
,
Joseph J. Strout
,
09:00
Re: Reflections/Shadows
,
The Lund's
,
08:30
Re: Help Wanted with Meshwork
,
The Lund's
,
08:30
Reflections/Shadows
,
Pepe
,
08:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Rasmus Lindén
,
06:00
July 13, 2004
Help Wanted with Meshwork
,
Barry Traver
,
23:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Chris Dillman
,
22:00
Re: Quesa quits with an error of type 1,010
,
The Lund's
,
22:00
RE: realbasic-games Digest, Vol 4, Issue 1
,
Barry Traver
,
22:00
Re: Quesa quits with an error of type 1,010
,
Joseph J. Strout
,
19:00
Quesa quits with an error of type 1,010
,
The Lund's
,
18:30
Re: Spritesurface Speed, OS 9 vs OS X
,
Seth Willits
,
18:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Rasmus Lindén
,
17:30
Re: Vector behind camera -- again
,
Joseph J. Strout
,
16:00
Vector behind camera -- again
,
Asher Dunn
,
15:30
Re: Spritesurface Speed, OS 9 vs OS X
,
Asher Dunn
,
14:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Seth Willits
,
14:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Rasmus Lindén
,
10:30
Re: Spritesurface Speed, OS 9 vs OS X
,
Joseph J. Strout
,
09:30
Re: Spritesurface Speed, OS 9 vs OS X
,
Nick Lockwood
,
07:00
Re: Spritesurface Speed, OS 9 vs OS X
,
Asher Dunn
,
06:30
July 12, 2004
Spritesurface Speed, OS 9 vs OS X
,
Rasmus Lindén
,
20:30
Re: Quesa like QD3D with Graphics Card?
,
Chris Dillman
,
12:00
Re: Quesa like QD3D with Graphics Card?
,
Asher Dunn
,
12:00
Re: Quesa like QD3D with Graphics Card?
,
Joseph J. Strout
,
09:00
July 11, 2004
Re: 3D chart
,
Thomas Cunningham
,
23:00
Re: Quesa like QD3D with Graphics Card?
,
The Lund's
,
21:30
Re: Quesa like QD3D with Graphics Card?
,
Joseph J. Strout
,
20:30
Re: Quesa like QD3D with Graphics Card?
,
Joseph J. Strout
,
20:00
Re: RB3D speed increase... using a canvas ??!!
,
Joseph J. Strout
,
20:00
Re: Quesa like QD3D with Graphics Card?
,
Asher Dunn
,
18:30
Quesa like QD3D with Graphics Card?
,
The Lund's
,
18:30
board games in RB (was RE: realbasic-games Digest, Vol 3, Issue 10)
,
Joseph J. Strout
,
14:30
Sample REALbasic source code for board games?
,
Barry Traver
,
07:30
July 10, 2004
RB3D speed increase... using a canvas ??!!
,
Mark Jones
,
23:30
July 09, 2004
Re: OpenGL versions
,
Thomas Cunningham
,
22:30
RE: realbasic-games Digest, Vol 3, Issue 7
,
Barry Traver
,
21:30
RE: realbasic-games Digest, Vol 3, Issue 10
,
Barry Traver
,
20:30
Re: 3D chart
,
Asher Dunn
,
16:00
Re: 3D chart
,
Lars Jensen
,
13:00
Re: 3D chart
,
Frank C
,
12:30
Re: 3D chart
,
Asher Dunn
,
12:00
Re: 3D chart
,
Joseph J. Strout
,
11:30
3D chart
,
Christophe Blanc
,
11:30
Re: priority of sprites
,
olivier
,
10:30
July 08, 2004
OpenSteer
,
Seth Willits
,
13:00
Re: priority of sprites
,
Joseph J. Strout
,
11:30
Re: priority of sprites
,
olivier vidal
,
11:00
Re: priority of sprites
,
Joseph J. Strout
,
10:30
priority of sprites
,
olivier vidal
,
10:00
Re: OpenGL versions
,
Chris Dillman
,
00:30
July 07, 2004
Re: OpenGL versions
,
Seth Willits
,
23:30
OpenGL versions
,
Nick Lockwood
,
21:30
Re: Loading Pictures
,
Frank C
,
01:00
July 06, 2004
Re: Loading Pictures
,
Christian Schmitz
,
20:30
Re: JPEG 2000 (Was: Re: Loading Pictures)
,
Frank C
,
13:00
Re: Loading Pictures
,
Frank C
,
13:00
Re: JPEG 2000 (Was: Re: Loading Pictures)
,
Phil Mobley
,
13:00
JPEG 2000 (Was: Re: Loading Pictures)
,
Frank C
,
13:00
Re: Loading Pictures
,
Lars Jensen
,
12:30
Re: Loading Pictures
,
Phil Mobley
,
12:00
Re: Loading Pictures
,
Rasmus Lindén
,
12:00
Re: Loading Pictures
,
Joseph J. Strout
,
11:30
Re: Loading Pictures
,
Frank C
,
11:30
Re: Loading Pictures
,
Nick Lockwood
,
10:30
Re: Loading Pictures
,
Joseph J. Strout
,
10:00
Loading Pictures
,
Rasmus Lindén
,
09:30
Re: Sprite is blurry when sprite surface is scrolling
,
Joseph J. Strout
,
09:30
July 05, 2004
Re: extra sprite?
,
Joe Raffanti
,
19:30
Re: Sprite is blurry when sprite surface is scrolling
,
Asher Dunn
,
08:30
Re: Sprite is blurry when sprite surface is scrolling
,
Seth Willits
,
00:00
Re: Sprite is blurry when sprite surface is scrolling
,
Seth Willits
,
00:00
July 04, 2004
Sprite is blurry when sprite surface is scrolling
,
Joe Raffanti
,
22:00
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