On Thursday, July 15, 2004, at 03:18 AM, Seth Willits wrote:
For some reason, the final output of the objects is mImage but half
translucent. It's as if the mMask image was all gray, but when looking
at it in the debugger, it is definitely the way I want it to be. The
odd thing is if I even invert the mask image file, the final output
doesn't change one bit. It is on the right shape too, so I have no
idea why it's doing this. Any ideas?
I had the same problem until learning about pre-multiplying with black.
You've seen
<http://www.geocities.com/jeffq_cnet/Meshwork/alphamask.html> right?
-Laz
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://www.realsoftware.com/listarchives/lists.html>
|