> I have a flat sprite added with AddShapePicture and a set of
> pre-rendered rotations, now I want to swap the images when the the
> left/right keys are pressed.
If you have called AddShapePicture for all the images, then you can just set
the Object3D.Shape property to switch among them.
(Of course you'll also need to call RB3DSpace.Update at some point, to make
the shape change visible onscreen.)
lj
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