realbasic-games
[Top] [All Lists]

Re: AGL error 10006??

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: AGL error 10006??
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Mon, 16 Aug 2004 18:18:25 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F14B3FFF-EED8-11D8-A2A0-000A95DB6C90 at fireyesoftware dot com> <4D0563A2-EEF4-11D8-A411-0003933EA538 at chaoticbox dot com> <D32BB56C-EEF4-11D8-893B-000A95DB6C90 at fireyesoftware dot com> <61FD7CE6-EEFB-11D8-A411-0003933EA538 at chaoticbox dot com> <CD7D823E-EFA2-11D8-A8C0-000A95DB6C90 at fireyesoftware dot com> <1F9A7B31-EFAA-11D8-912D-0003933EA538 at chaoticbox dot com>

On Aug 16, 2004, at 1:31 PM, Frank Condello wrote:

I tested under Classic on my OS X machine. I think it's 9.2.2, and I have a Radeon 9600 64mb.

You might want to try adding AGL_ACCELERATED and maybe AGL_NO_RECOVERY to your pixel format to make sure it ignores any software renderers, or even passing the device handle to aglChoosePixelFormat instead of NULL. Other than that, I can only suggest posting a stripped down project that creates a context so we can see all the code involved.

OK. I'll try to strip down the code and post an example.

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> Make PDFs from your RB app <http://www.fireyesoftware.com/code/pdfclasses/>
AIM: fireye2005

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://www.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>