On Aug 16, 2004, at 1:31 PM, Frank Condello wrote:
I tested under Classic on my OS X machine. I think it's 9.2.2, and I
have a Radeon 9600 64mb.
You might want to try adding AGL_ACCELERATED and maybe AGL_NO_RECOVERY
to your pixel format to make sure it ignores any software renderers,
or even passing the device handle to aglChoosePixelFormat instead of
NULL. Other than that, I can only suggest posting a stripped down
project that creates a context so we can see all the code involved.
OK. I'll try to strip down the code and post an example.
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
Make PDFs from your RB app
<http://www.fireyesoftware.com/code/pdfclasses/>
AIM: fireye2005
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