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Re: uDev entry

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: uDev entry
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Wed, 18 Aug 2004 20:57:59 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <5FC9A652-F17B-11D8-8999-000393B48432 at optonline dot net>
At 9:01 PM -0400 8/18/04, Daniel Lurie wrote:

I have a subclass of object3d that has 31 shapes/anim frames. The very first time it cycles through all of them, there is a notable pause. Subsequent cycles run at normal speed. Is there some way to preload these? Its very annoying.

I've never seen such an effect. Can you make a small project that demonstrates?

I suppose it could have to do with shoving the texture down to your video card (which may involve different bottlenecks on your machine than on mine). If that's the case, then you could probably pre-load them by actually rendering a frame that contains all the different graphics (even if these are positioned offscreen). Or perhaps cycle through them one at a time during your title screen.

HTH,
- Joe

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|    Joseph J. Strout           REAL Software, Inc.                |
|    joe at realsoftware dot com       http://www.realsoftware.com        |
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