I am on an IMac. Perhaps the anemic NVidia chip is the culprit. It
clear up after the first run through, though. Like it caches them or
something.
Ah well. If no one else experiences it, I wont sweat it.
I'm sure I'll have other silly questions later.
On Aug 18, 2004, at 9:57 PM, Joseph J. Strout wrote:
At 9:01 PM -0400 8/18/04, Daniel Lurie wrote:
I have a subclass of object3d that has 31 shapes/anim frames. The
very first time it cycles through all of them, there is a notable
pause. Subsequent cycles run at normal speed. Is there some way to
preload these? Its very annoying.
I've never seen such an effect. Can you make a small project that
demonstrates?
I suppose it could have to do with shoving the texture down to your
video card (which may involve different bottlenecks on your machine
than on mine). If that's the case, then you could probably pre-load
them by actually rendering a frame that contains all the different
graphics (even if these are positioned offscreen). Or perhaps cycle
through them one at a time during your title screen.
HTH,
- Joe
============
Daniel R. Lurie
============
http://www.vikingdan.com
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