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Re: uDev entry

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: uDev entry
From: Daniel Lurie <dl1021 at optonline dot net>
Date: Wed, 18 Aug 2004 22:18:12 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <5FC9A652-F17B-11D8-8999-000393B48432 at optonline dot net> <a05300b02bd49b9426153 at [10 dot 10 dot 13 dot 3]>
I am on an IMac. Perhaps the anemic NVidia chip is the culprit. It clear up after the first run through, though. Like it caches them or something.

Ah well. If no one else experiences it, I wont sweat it.

I'm sure I'll have other silly questions later.

On Aug 18, 2004, at 9:57 PM, Joseph J. Strout wrote:

At 9:01 PM -0400 8/18/04, Daniel Lurie wrote:

I have a subclass of object3d that has 31 shapes/anim frames. The very first time it cycles through all of them, there is a notable pause. Subsequent cycles run at normal speed. Is there some way to preload these? Its very annoying.

I've never seen such an effect. Can you make a small project that demonstrates?

I suppose it could have to do with shoving the texture down to your video card (which may involve different bottlenecks on your machine than on mine). If that's the case, then you could probably pre-load them by actually rendering a frame that contains all the different graphics (even if these are positioned offscreen). Or perhaps cycle through them one at a time during your title screen.

HTH,
- Joe


============
Daniel R. Lurie
============
http://www.vikingdan.com

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