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OpenPlane Physics

To: <realbasic-games at lists dot realsoftware dot com>
Subject: OpenPlane Physics
From: Thomas Cunningham <mauitom at maui dot net>
Date: Fri, 24 Sep 2004 21:09:33 -1000
Delivered-to: realbasic-games at lists dot realsoftware dot com
This is directed mostly to Joe, but, feel free to jump in!

I am looking to do another physics class and I am looking through what you
did of course. My lift coefficient function needs an angle of attack in
degrees to work on. I just looked at the routine you used and more
specifically, the data it produces. Your angle of attack doubles are between
zero and one. Can you give me some help to get more meaningful figures, like
zero to 18 degrees or so?

The formula's I would like to use, rely on other data for the Hellcat,
aspect ratio, wing area, taper, etc. I would like to create a more general
class that encompasses these other properties. Basically, I'm looking to
place the items you have listed in Hellcat stats in to a more formal class
structure. I would also like this to be able to read in the stats from other
planes later. Can you give me some idea of how this would best be done,
assuming you think this is a good idea?

When it comes to projects like this, my nonprofessional/hobbyist programmer
status really bites me in the butt when it comes to these types of design
issues. Appreciate your input.

Thomas C.

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