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Re: flying with even less realism :)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: flying with even less realism :)
From: Walter Jeffries <walterj at blacklightning dot com>
Date: Thu, 30 Sep 2004 16:50:40 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a05300b0abd8214f20e56 at [10 dot 10 dot 13 dot 6]>
On Sep 30, 2004, at 3:54 PM, Joseph J. Strout wrote:
Various flight simulators allow you to directly and realistically control your craft, but now to shoot something, you have to point your craft directly at it. This is a pain because (1) it's very difficult to hit anything this way, (2) learning to fly decently is too much of a chore, (3) even when you do learn, you are not likely to engage in the kinds of crazy maneuvers that make the movie sequences so exciting, and (4) it's very difficult to hit anything this way. :)

A-10 Cuba and Jane's various flight simulators are excellent examples where you can do both. You get to fly with full control and great physics and you get to shoot things using a wide variety of weapons systems.

Learning to fly well is just as much fun as shooting things. The learning process and developing the skill is half the fun. Both combined is mega-cool.

As for crazy stunts, In A-10 Cuba there is a long narrow cavern with stalactites and stalagmites leading to a sharp corner and a side entrance to a roadway tunnel near Gantanimo Bay. Both my son and I have flown both many times in A-10 Cuba. It is probably one of the crazier maneuvers. Hit the targets and made out out and back to base safely too.

Take out the control of the craft and automate it all and you're just taking away too much of the fun. Maybe we need a new term, mouse-potatoes. :)

[all automated] What do y'all think?  Sound practical?  Sound like fun?

Practical? Yes, it could be easily programmed if that is what you mean?

Fun? No, not at all. But then I like to slalom the high tension power lines and poles in a glider in X-Plane. I never found the flying and shooting at the same time particularly difficult. Different strokes...

Is there a market for this type of game? Probably, there are plenty of people who don't want to take the time to learn to fly or delve into the intricacies of weapon systems controls just as there are plenty of people who don't want to bother learning martial arts. They just want to stick in their quarters, press the punch button and be off. Boring...

-Walter
Mildly amused in
West Topsham, Vermont
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