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Re: flying with even less realism :)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: flying with even less realism :)
From: Geoff Perlman <geoff at realsoftware dot com>
Date: Fri, 1 Oct 2004 08:51:25 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a05300b0abd8214f20e56 at [10 dot 10 dot 13 dot 6]> <639A6208-1322-11D9-BEDB-003065670BFE at blacklightning dot com> <a05300b0cbd82625fe41d at [10 dot 10 dot 13 dot 6]>
If a flight simulator requires a steep learning curve, it definitely makes it less fun for me. I've played Hellcats over the Pacific and am now playing Skyfighters 1945. Both required you to learn a little bit about flying (using your flaps and gear on take-off, using your rudders to make sharper turns) but not too much. And as I play the game, I find my skills getting better and better which is part of the fun.

I think a flying game that basically removed this element could still be fun but would get boring pretty fast.

On Sep 30, 2004, at 8:25 PM, Joseph J. Strout wrote:

Yes, I recognize that some players enjoy such effort -- thus the enduring popularity of flight simulators. I hope you recognize that there are others who have neither the time nor the patience for it.

--
Geoff Perlman
President and CEO
REAL Software, Inc.

REAL World 2005 - The REALbasic User Conference
March 23rd - 25th, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>

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