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Re: flying with even less realism :)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: flying with even less realism :)
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Fri, 1 Oct 2004 08:59:43 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20041001053141 dot 0C6DE4A6CA3 at lists dot realsoftware dot com> <20041001093347 dot 1258 at pshome dot bangor dot ac dot uk>
At 9:33 AM +0100 10/1/04, Robert Ward wrote:

 >   3b. Point at something with your cursor, and press a different
button to mark it as the destination.  If this is something that
moves, like an enemy ship, then your ship will automatically attempt
to follow it.  If it's something like a gap in a structure, your ship
will fly through it (turning itself sideways if necessary to fit,
etc.).

In terms of gameplay, I think this would have the feel of something like
a futuristic space combat, where you've got some intelligent AI in your
ship. I don't know if that kind of gameplay, where you frequently aren't
"flying" the plane, might be a barrier to feeling like you're some kind
of WWII dogfighting ace.

Oh yes -- I guess I failed to make that clear! I'm no longer thinking of WWII aerial combat here, but something more like Star Wars/Battlestar Galactica. And yes, a semiautomatic flight AI would be the perfect back-story for such a game.

It seems to me you're saying that you want exciting manuevers to be
(relatively) easy to execute.

Right!

And I think that was the original spark for this game.

Well, that's what Geoff described. But then I actually installed Hellcats on an older computer, played it for half an hour, and discovered that it's not really much easier than any other flight simulator (though it is refreshing in having only a dozen controls or so).

 It seems to me that could still be accomplished in the flight
model, as it were, the world allows the plane to do things that would
normally be difficult or impossible without lots of advanced coordination
of control surfaces or hi-tech equipment. e.g. high rates of climb, tight
turning, loops, rolls, etc.

Maybe -- it's certainly worth a try. One could make a Physics module for OpenPlane that would allow such things.

I think less drastic to the gameplay would be an automatic gunner rather
than automatic pilot. I could imagine that as I fly, a cursor indicating
the target moves about on the screen, tracking a (selected) enemy. That
might not break the suspension of disbelief that I am a hot-shot pilot.

Yes, if that's the sort of game you're going for. It's just that personally, I enjoy the shooting more than the flying.

Of course it might be fun to have a game where you fly in two-player teams, one pilot and one gunner. But I don't think such a game would be very successful, because there aren't too many of us that would have a convenient partner whenever we want to play. But perhaps you could substitute an AI partner for whichever job you don't want to do.

Best,
- Joe

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REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
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