> The concept of *unlimited* missiles (however fun) is far-fetched.
Not at all, you just synthesize them on the fly using a smart polyalloy
nanomaterial. You have a tank of this just like gas, allowing practically
unlimited rounds.
> But there is no reason why you cannot apply this to AI-guided laser cannons...
I prefer the missile approach because I find it very fun to see the missile
streak off, its path bending as it pursues the target. I can also switch to
target-cam, and watch my prey break off his attack and go into evasive
maneuvers. (Sims of modern aircraft do all this, it's just too hard to get
good at them.)
The downside is that you don't get instant gratification like you do with
bullets or lasers. That's why I proposed a "continuum" of missiles, you
could shoot a hyper-fast one that would almost be like a laser pulse, but
you wouldn't have to learn a new control system.
Here's a question: why are there never backwards-pointing missiles? Seems
like a good way to discourage close pursuit.
lj
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