realbasic-games
[Top] [All Lists]

Re: flying with even less realism :)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: flying with even less realism :)
From: Lars Jensen <larsjensen at rcn dot com>
Date: Sun, 03 Oct 2004 15:44:31 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
> Given either of these 'build-on-the-fly' systems, you would
> automatically gain a 'speed vs.power' tradeoff. If you rapid fire, the
> system only has time to "build" a small bullet, but it would be fast.

Good idea. It's like guns overheating in (arcade) Red Baron: you can't just
constantly squeeze the trigger, but instead of having to learn many controls
(the bane of my gaming existence), you can just fine-tune your use of the
few you already know.

I don't know about others, but when I see a "Controls" screen with thirty
different functions to consider, I just figure I'll never be good enough at
it to go up against anyone. I even find the typical gamepad to be somewhat
intimidating. Combo moves? Dream on... Joystick (with a few thumbswitches)
plus throttle for the right hand and A/S/D/F/spacebar for the left seems to
be my practical limit.

>> Here's a question: why are there never backwards-pointing missiles? Seems
>> like a good way to discourage close pursuit.
>> 
> Actually, there are. [sci-fi scenarios described]

I meant in the real world...possibly they are a) too heavy and costly for
this purpose, and b) not effective enough if moving backwards at high speed
when released.

lj

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://www.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>