On 7-Nov-04, at 11:20 AM, Joseph Nastasi wrote:
First, sorry for the cross post, but I am desperate on this one!
There is a bug report out for this:
Report Reference ID: imiyqixx
RB3D - Nvidia display problems with alpha transparency
There's no such thing as an "Nvidia Voodoo3" so that report makes
little sense. The description of the visual artifacts is also lacking
detail; a 3DMF model that shows the problem would definitely help. I
have an Nvidia Geforce3 in my current Mac and could easily verify if
this is a genuine problem (though I've never seen anything remotely
like this) but if that user had a 3Dfx Voodoo3 card then there's a
whole mess of new variables that come into play. I had a Voodoo3 in my
previous Mac, and it wasn't quite plug-n-play. In fact, the reason I
got into 3D programming in the first place was to get the Mac port of
GLQuake working properly on my buggy Voodoo card...
Has anyone found a workaround for this? What's the hold up getting it
fixed?
If this only happens inside QD3D/RAVE in Classic then there's no hope
in seeing a fix - i.e. Apple ain't gonna fix it. For what it's worth, I
get a lot of rendering errors with QD3D on my GeForce3 card. Some of
the problems seem to be in the RAVE compatibility layer for Nvidia
hardware, so I find it's best to use Carbon Quesa on OS 9 to force a
direct-to-OpenGL path instead of going through RAVE.
Frank.
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