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Re: Nvidea and Object3D Mask problems

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Nvidea and Object3D Mask problems
From: Frank Condello <developer at chaoticbox dot com>
Date: Sun, 7 Nov 2004 15:12:11 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F81817C6-30D8-11D9-98F9-000393907B46 at pyramiddesign dot us>
On 7-Nov-04, at 11:20 AM, Joseph Nastasi wrote:

First, sorry for the cross post, but I am desperate on this one!

There is a bug report out for this:
Report Reference ID:  imiyqixx
RB3D - Nvidia display problems with alpha transparency

There's no such thing as an "Nvidia Voodoo3" so that report makes little sense. The description of the visual artifacts is also lacking detail; a 3DMF model that shows the problem would definitely help. I have an Nvidia Geforce3 in my current Mac and could easily verify if this is a genuine problem (though I've never seen anything remotely like this) but if that user had a 3Dfx Voodoo3 card then there's a whole mess of new variables that come into play. I had a Voodoo3 in my previous Mac, and it wasn't quite plug-n-play. In fact, the reason I got into 3D programming in the first place was to get the Mac port of GLQuake working properly on my buggy Voodoo card...

Has anyone found a workaround for this? What's the hold up getting it fixed?

If this only happens inside QD3D/RAVE in Classic then there's no hope in seeing a fix - i.e. Apple ain't gonna fix it. For what it's worth, I get a lot of rendering errors with QD3D on my GeForce3 card. Some of the problems seem to be in the RAVE compatibility layer for Nvidia hardware, so I find it's best to use Carbon Quesa on OS 9 to force a direct-to-OpenGL path instead of going through RAVE.

Frank.

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