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Re: Nvidea and Object3D Mask problems

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Nvidea and Object3D Mask problems
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Sun, 7 Nov 2004 19:45:39 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F81817C6-30D8-11D9-98F9-000393907B46 at pyramiddesign dot us> <4F148F51-30F9-11D9-BFF9-0003933EA538 at chaoticbox dot com> <D5B8368E-3105-11D9-807B-000393907B46 at pyramiddesign dot us> <D1B8AE40-310D-11D9-9BE7-0003933EA538 at chaoticbox dot com>
On Nov 7, 2004, at 5:39 PM, Frank Condello wrote:
That report was for QD3D/Classic, so I assumed that was the same issue you were seeing. It's almost certainly an unrelated problem on OS X...

I should have read that bug more closely...


The label Object3D is all white (except for the letters, obviously) and you can only see the indicator state object if I turn off the label. On WinXP it's even more interesting. From the top left corner to the top right corner to the bottom right corner (triangle) the label is displayed. The opposite half has the indicator images!

Is it drawing the wrong texture on half of the label or can you see what's "underneath" the label? It may simply be clipping the geometry below it (screenshots would help!)

I have a web page explaining the OS X issue at:
http://pyramiddesign.us/bug/

Thanks
Joe
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
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