| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Nvidea and Object3D Mask problems |
| From: | Jeff Quan <jquan at mindspring dot com> |
| Date: | Sun, 7 Nov 2004 17:48:29 -0800 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <F81817C6-30D8-11D9-98F9-000393907B46 at pyramiddesign dot us> <4F148F51-30F9-11D9-BFF9-0003933EA538 at chaoticbox dot com> <D5B8368E-3105-11D9-807B-000393907B46 at pyramiddesign dot us> <D1B8AE40-310D-11D9-9BE7-0003933EA538 at chaoticbox dot com> <83332B09-311F-11D9-84BF-000393907B46 at pyramiddesign dot us> |
On Nov 7, 2004, at 4:45 PM, Joseph Nastasi wrote: Is it drawing the wrong texture on half of the label or can you see what's "underneath" the label? It may simply be clipping the geometry below it (screenshots would help!)I have a web page explaining the OS X issue at: http://pyramiddesign.us/bug/ If I read your page correctly, it looks like your problem is that you're thinking that masks work like an alpha channel in Photoshop -- you need to think premultiplied black. See my explanation at <http://www.geocities.com/jeffq_cnet/Meshwork/index.html>. Click on the Alpha Mask link. == Jeff Quan jquan at mindspring dot com _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://www.realsoftware.com/listarchives/lists.html> |
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