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Re: Nvidea and Object3D Mask problems

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Nvidea and Object3D Mask problems
From: Jeff Quan <jquan at mindspring dot com>
Date: Sun, 7 Nov 2004 17:48:29 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F81817C6-30D8-11D9-98F9-000393907B46 at pyramiddesign dot us> <4F148F51-30F9-11D9-BFF9-0003933EA538 at chaoticbox dot com> <D5B8368E-3105-11D9-807B-000393907B46 at pyramiddesign dot us> <D1B8AE40-310D-11D9-9BE7-0003933EA538 at chaoticbox dot com> <83332B09-311F-11D9-84BF-000393907B46 at pyramiddesign dot us>
On Nov 7, 2004, at 4:45 PM, Joseph Nastasi wrote:

Is it drawing the wrong texture on half of the label or can you see what's "underneath" the label? It may simply be clipping the geometry below it (screenshots would help!)

I have a web page explaining the OS X issue at:
http://pyramiddesign.us/bug/


If I read your page correctly, it looks like your problem is that you're thinking that masks work like an alpha channel in Photoshop -- you need to think premultiplied black.

See my explanation at <http://www.geocities.com/jeffq_cnet/Meshwork/index.html>. Click on the Alpha Mask link.

==
Jeff Quan
jquan at mindspring dot com

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