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Re: Nvidea and Object3D Mask problems

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Nvidea and Object3D Mask problems
From: Joseph Nastasi <joe at pyramiddesign dot us>
Date: Mon, 8 Nov 2004 02:48:10 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F81817C6-30D8-11D9-98F9-000393907B46 at pyramiddesign dot us> <4F148F51-30F9-11D9-BFF9-0003933EA538 at chaoticbox dot com> <D5B8368E-3105-11D9-807B-000393907B46 at pyramiddesign dot us> <D1B8AE40-310D-11D9-9BE7-0003933EA538 at chaoticbox dot com> <83332B09-311F-11D9-84BF-000393907B46 at pyramiddesign dot us> <4A0F1771-3128-11D9-8F2A-003065EFA2E2 at mindspring dot com>

On Nov 7, 2004, at 8:48 PM, Jeff Quan wrote:

I have a web page explaining the OS X issue at:
http://pyramiddesign.us/bug/


If I read your page correctly, it looks like your problem is that you're thinking that masks work like an alpha channel in Photoshop -- you need to think premultiplied black.

See my explanation at <http://www.geocities.com/jeffq_cnet/Meshwork/index.html>. Click on the Alpha Mask link.

You were right and I thought I did it right this time, but I'm getting the wrong (albeit different) results:

http://pyramiddesign.us/bug/
Thanks for checking this out!
JOe
--
Joseph Nastasi
Pyramid Design - a software development firm
http://www.pyramiddesign.us
Voice 609 601-0814      Fax 609 601-0815

Creators of FTP Suite for REALbasic
Creators of A-OK! The Wings of Mercury
http://www.youarego.com
Columnist for REALbasic Developer
http://www.rbdeveloper.com



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