At 1:41 PM -0800 11/8/04, Michael Rebar wrote:
Making more sense (re: configuring game pad)...
I'm not using frames...
Should I use a timer & check element status, a thread, or some other
strategy? Asked another way, what events should fire when a user presses a
gamepad button? I'm not seeing any fire.
Nope, there are no events, you have to poll. So yes, you could use a
timer, or a loop in a thread, or whatever suits your game design.
Best,
- Joe
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