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Re: <no subject>

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: <no subject>
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 8 Nov 2004 16:04:02 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BDB5280F dot 209B%mrebar at darkwing dot uoregon dot edu>
At 1:41 PM -0800 11/8/04, Michael Rebar wrote:

Making more sense (re: configuring game pad)...

I'm not using frames...

Should I use a timer & check element status, a thread, or some other
strategy? Asked another way, what events should fire when a user presses a
gamepad button? I'm not seeing any fire.

Nope, there are no events, you have to poll. So yes, you could use a timer, or a loop in a thread, or whatever suits your game design.

Best,
- Joe

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