On Nov 13, 2004, at 6:24 PM, Seth Willits wrote:
On Nov 13, 2004, at 2:16 PM, Asher Dunn wrote:
"spectacularly awesome"?!
It's just a pile of declares!
But it's awesome! Now if you had utility routines to load textures,
that'd be doubly spectacularly awesome.
But I do! Here's a class adapted from my wrappers:
<http://www.fireyesoftware.com/opengl/GLTexture.rbo>
Example:
dim tex as new glTexture
tex.loadPicture(somePicture)
tex.create(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR)
now you can call glBindTexture(tex.handle) to use the texture.
But they did take me a long time to make...
Make one for OpenAL :)
What's that?
Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software
<http://www.fireyesoftware.com/>
Make PDFs from your RB app
<http://www.fireyesoftware.com/code/pdfclasses/>
AIM and Yahoo: fireye7517
REALbasic 5.5.3 Mac OS X 10.3.5
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