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Re: [ResEx] OpenGL in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ResEx] OpenGL in RB
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Sat, 13 Nov 2004 18:44:15 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <6F383A7C-354D-11D9-82F9-000A95A5E76E at freaksw dot com> <9B81AB9C-35C1-11D9-9472-000A95DB6C90 at fireyesoftware dot com> <2E7D14C1-35CB-11D9-AE77-000A95A5E76E at freaksw dot com>

On Nov 13, 2004, at 6:24 PM, Seth Willits wrote:


On Nov 13, 2004, at 2:16 PM, Asher Dunn wrote:

"spectacularly awesome"?!
It's just a pile of declares!

But it's awesome! Now if you had utility routines to load textures, that'd be doubly spectacularly awesome.

But I do! Here's a class adapted from my wrappers: <http://www.fireyesoftware.com/opengl/GLTexture.rbo>

Example:

dim tex as new glTexture
tex.loadPicture(somePicture)

tex.create(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR)

now you can call glBindTexture(tex.handle) to use the texture.

But they did take me a long time to make...

Make one for OpenAL :)

What's that?

Asher Dunn
--------------------------------------------------------
President and Head Developer of Fireye Software <http://www.fireyesoftware.com/> Make PDFs from your RB app <http://www.fireyesoftware.com/code/pdfclasses/>
AIM and Yahoo: fireye7517
REALbasic 5.5.3 Mac OS X 10.3.5

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