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Re: [ResEx] OpenGL in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ResEx] OpenGL in RB
From: Frank Condello <developer at chaoticbox dot com>
Date: Sat, 13 Nov 2004 19:03:14 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <6F383A7C-354D-11D9-82F9-000A95A5E76E at freaksw dot com> <9B81AB9C-35C1-11D9-9472-000A95DB6C90 at fireyesoftware dot com> <2E7D14C1-35CB-11D9-AE77-000A95A5E76E at freaksw dot com>
On 13-Nov-04, at 6:24 PM, Seth Willits wrote:

Make one for OpenAL :)

When Apple gets around to fixing OpenAL it may be worth a look, but at the moment OpenAL on Mac OS is a scattered mess. The OS 9 version is a write-off, the CFM Carbon version isn't much better, and there's something like 3 different Macho versions floating around - all with their own issues. Apple will stabilize the OpenAL situation on OS X eventually (maybe with Tiger), but I wouldn't touch it for CFM/Classic apps...

Do yourself a favour and take a look at FMOD - it has a much simpler API, more functionality, and - best of all - it actually works. The only downsides are that it (sometimes) costs money, and the Macho build is a static library rather than a framework/dylib that can't be declared to from RB.

Frank.

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