Seth,
> Horribly written, currently pointless article on OpenGL in RB using
> Asher's library. Part 1 of maybe 2 or 3 (depends how long it takes)
> which will demonstrate loading a Quake 2 model file and animating it.
> Just a heads up.
I have no idea what this first sentence means. And in your article, again,
if I understand what you are trying to say, you write that OpenGL does not
draw in the bounds of a canvas, only the window. Not true, Nick Lockwood has
written such an OGL canvas.
Thomas C.
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