realbasic-games
[Top] [All Lists]

Re: [ResEx] OpenGL in RB

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: [ResEx] OpenGL in RB
From: Seth Willits <seth at freaksw dot com>
Date: Sun, 14 Nov 2004 01:10:45 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <BDBBF0AB dot 58DA%mauitom at maui dot net>

On Nov 13, 2004, at 7:11 PM, Thomas Cunningham wrote:

Horribly written, currently pointless article on OpenGL in RB using
Asher's library. Part 1 of maybe 2 or 3 (depends how long it takes)
which will demonstrate loading a Quake 2 model file and animating it.
Just a heads up.

I have no idea what this first sentence means.

Sorry... when I type emails and chat conversations, I often leave out the first half of sentences because I assume you'll be able to read my mind. Put "At the link above[/below, I forget] is a" before the sentence and it'll make sense.

And in your article, again,
if I understand what you are trying to say, you write that OpenGL does not draw in the bounds of a canvas, only the window. Not true, Nick Lockwood has
written such an OGL canvas.

Yeah, but I'm not using Nick's canvas am I? In my project it doesn't do it.




Seth Willits
------------------------------------------------------------------------ ---
President and Head Developer of Freak Software - http://www.freaksw.com
REALbasic Guru at ResExcellence - http://www.resexcellence.com/realbasic

"If God did not exist, it would be  necessary to invent Him."
        -- Voltaire
------------------------------------------------------------------------ ---

_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>

<Prev in Thread] Current Thread [Next in Thread>