On Nov 21, 2004, at 2:08 AM, Asher Dunn wrote:
and using both glTexImage2d and gluBuild2DMipmaps is redundant. Using
either of them is just fine.
No -- glTexImage2d creates the original texture (256x256 or whatever).
gluBuild2DMipmaps creates the levels of detail for the texture
(128x128, 664x64, 32x32, 16x16, 8x8, 4x4, 2x2, and 1x1 versions of the
texture).
It's my understanding that glBuild2DMimpmaps does both, making the
explicit call to glTexImage2d useless. Others have told me this as
well.
Seth Willits
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