RB vet, but game desgin newbie
Trying to improve my understanding of spritesurfaces.
The LR lists .graphics as a property of a spritesurface and I have seen
Matt's pacmac example where he uses .graphics.drawstring to draw to the window
outside the bounds of the sprite surface. But when I try
mySS.graphics.drawstring theStr, 500, 500
where mySS is a spritesurface in my window, the compiler complains that
.graphics doesn't exist as a property.
what am I doing wrong?
TIA
Roger Clary
Class One Software
Educational Software for Macs and PC's
www.classonesoftware.com
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