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Re: expanding 3D FPS article

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: expanding 3D FPS article
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 29 Nov 2004 08:49:29 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <a06100500bdc1cf578351 at 66 dot 81 dot 33 dot 215> <a06100500bdc9629e9636 at 66 dot 81 dot 59 dot 150> <a06200718bdc9686d703c at 10 dot 10 dot 13 dot 6> <a06100500bdc983dc6570 at 66 dot 81 dot 56 dot 58> <a06200701bdc9b88a6b1f at 10 dot 10 dot 13 dot 6> <a06100500bdca802acf88 at 66 dot 81 dot 43 dot 39> <a06200718bdca8e78a95d at 10 dot 10 dot 13 dot 6> <a06100500bdcbc289458d at 66 dot 81 dot 33 dot 82> <a06200700bdcd9224a1e6 at 10 dot 10 dot 13 dot 6> <a06100500bdce6cc561f5 at 66 dot 81 dot 59 dot 93> <595135f404112710074a3f5417 at mail dot gmail dot com> <a06100500bdced34c5cf9 at [66 dot 81 dot 212 dot 210]>
At 5:03 PM -0800 11/27/04, Joe Raffanti wrote:

OK, I installed Quesa and (to my relief) the program seemed to work, except that it was extremely slow (when I pressed an arrow key to move it waited about half a second and then showed the next frame). This could be because I have a slow computer, but I doubt it because 3D graphics are usually not nearly as sluggish on it as they were when running RACU. Does anyone have any thoughts on why this is?

Could be that OpenGL is doing only software rendering on your computer, whereas the other 3D graphics you're thinking of have hardware acceleration via RAVE. Quesa does not support RAVE, unfortunately, and probably never will since no new RAVE machines have been made in many years.

But that's just a guess. You can look at the benchmarking window (the one with all the little bar graphs) to see where most of the time on each frame is being spent. If it's in "Rendering" then my guess is probably close to the mark.

Incidentally, it ought to work under QD3D as well -- I'm not sure why it doesn't, but it may be something as simple as a declare to "Quesa" that we haven't properly set up a constant for yet.

Best,
- Joe

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