Writing Games with REALbasic (date)
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December 31, 2004
Re: server assumption...
,
LMSpam
,
21:30
Re: server assumption...
,
Phil Mobley
,
20:30
Re: server assumption...
,
LMSpam
,
18:30
Re: server assumption...
,
Phil Mobley
,
17:00
Re: server assumption...
,
Phil Mobley
,
16:00
Re: server assumption...
,
LMSpam
,
15:30
Re: server assumption...
,
LMSpam
,
14:30
Re: server assumption...
,
Phil Mobley
,
14:00
Re: server assumption...
,
LMSpam
,
13:30
Re: server assumption...
,
Phil Mobley
,
12:30
server assumption...
,
LMSpam
,
12:00
Re: clouds
,
LMSpam
,
11:00
December 30, 2004
Re: clouds
,
Jeff Quan
,
18:30
[ANN] Beta release of Blixx - game for Mac and Win
,
ClassOneSW
,
13:30
Re: clouds
,
Lars Jensen
,
13:30
Re: clouds
,
LMSpam
,
13:00
December 28, 2004
Re: clouds
,
Lars Jensen
,
01:00
Re: clouds
,
LMSpam
,
01:00
Re: clouds
,
Jeff Quan
,
00:30
December 27, 2004
detecting tile collisions - Update
,
Eric Richards
,
22:30
clouds
,
LMSpam
,
10:00
December 26, 2004
Re: NetMaze?
,
Asher Dunn
,
22:00
NetMaze?
,
Rasmus Lindén
,
19:30
Re: Time based movement
,
Frank Condello
,
17:30
Re: Time based movement
,
Asher Dunn
,
16:30
Re: Time based movement
,
Asher Dunn
,
16:00
Re: Time based movement
,
Frank Condello
,
16:00
Re: Time based movement
,
Asher Dunn
,
15:30
Re: Time based movement
,
Asher Dunn
,
15:30
Re: Time based movement
,
Frank Condello
,
15:30
Re: Time based movement
,
Asher Dunn
,
15:00
Re: Time based movement
,
Daniel Lurie
,
08:30
December 25, 2004
Re: Time based movement
,
Asher Dunn
,
21:30
December 23, 2004
Re: Quesa for Windows
,
LMSpam
,
11:30
Quesa for Windows
,
LMSpam
,
11:00
December 22, 2004
listbox color
,
KamaShin
,
20:00
listbox color
,
KamaShin
,
19:30
[ANN] Radiant Weirdness Zone 1.0
,
Greg Gillis
,
18:00
Re: listbox color
,
Brady Duga
,
17:30
Re: listbox color
,
Phil Mobley
,
17:30
listbox color
,
KamaShin
,
17:00
reporting movement...
,
LMSpam
,
13:00
Re: player location
,
LMSpam
,
11:30
December 21, 2004
Re: Slow Sprites and Editfields
,
Zac Cohan
,
16:30
Re: Slow Sprites and Editfields
,
Joseph J. Strout
,
09:30
Re: player location
,
Joseph J. Strout
,
09:00
Slow Sprites and Editfields
,
Zac Cohan
,
05:00
December 20, 2004
Re: player location
,
Phil Mobley
,
18:00
Re: player location
,
LMSpam
,
17:00
Re: player location
,
Asher Dunn
,
16:30
player location
,
LMSpam
,
16:30
Re: network multi-player location updating
,
Joseph J. Strout
,
13:00
Re: network multi-player location updating
,
Nils Raschke
,
12:30
Time based movement
,
Asher Dunn
,
11:30
Re: network multi-player location updating
,
LMSpam
,
10:00
Re: network multi-player location updating
,
Joseph J. Strout
,
10:00
Re: network multi-player location updating
,
LMSpam
,
10:00
Re: network multi-player location updating
,
Joseph J. Strout
,
09:30
December 19, 2004
network multi-player location updating
,
LMSpam
,
22:30
Re: detecting tile collisions (was Re: Pixel Level)
,
Eric Richards
,
17:00
December 18, 2004
Time based movement
,
Asher Dunn
,
15:30
Re: detecting tile collisions (was Re: Pixel Level)
,
Joseph J. Strout
,
15:00
Re: detecting tile collisions (was Re: Pixel Level)
,
Eric Richards
,
14:30
Re: Icons in OS X
,
Greg Gillis
,
11:30
December 17, 2004
Re: Compile error 104
,
Martin Fitzgibbons
,
18:30
Re: Icons in OS X
,
Phil Mobley
,
17:30
Re: Icons in OS X
,
Joseph J. Strout
,
17:30
Re: Icons in OS X
,
Killobit
,
17:00
Icons in OS X
,
Greg Gillis
,
17:00
detecting tile collisions (was Re: Pixel Level)
,
Joseph J. Strout
,
13:30
Re: Pixel Level
,
Eric Richards
,
12:30
Re: Compile error 104
,
Lars Jensen
,
10:00
Compile error 104
,
Martin Fitzgibbons
,
07:30
December 16, 2004
Compile error 104
,
Martin Fitzgibbons
,
09:00
Re: Pixel Level
,
Joseph J. Strout
,
09:00
December 15, 2004
Re: Pixel Level
,
Eric Richards
,
18:00
December 14, 2004
Re: Pixel Level
,
Joseph J. Strout
,
22:30
Re: Pixel Level
,
erockus at juno dot com
,
19:30
Re: Spritesurface's Paint Tile method not working as advertised
,
Joseph J. Strout
,
14:30
Re: Spritesurface's Paint Tile method not working as advertised
,
Jose Lopez
,
12:30
Re: Sprite question
,
Joseph J. Strout
,
12:00
Re: Sprite question
,
Seth Willits
,
11:30
Sprite question
,
Dobbs, Paul
,
11:30
Re: Pixel Level
,
Joseph J. Strout
,
09:00
Re: Gravity, Physics etc.
,
Joseph J. Strout
,
09:00
December 13, 2004
Re: Gravity, Physics etc.
,
Josh Farquhar
,
23:00
Re: Pixel Level
,
erockus at juno dot com
,
22:30
Re: Gravity, Physics etc.
,
William Squires
,
21:30
Re: Gravity, Physics etc.
,
William Squires
,
21:30
Re: Spritesurface's Paint Tile method not working as advertised
,
Joseph J. Strout
,
21:30
Re: Spritesurface's Paint Tile method not working as advertised
,
John Tsombakos
,
19:30
Re: Spritesurface's Paint Tile method not working as advertised
,
Jose Lopez
,
19:00
Re: Gravity, Physics etc.
,
Lars Jensen
,
18:00
Re: Gravity, Physics etc.
,
Joseph J. Strout
,
17:30
Re: Spritesurface's Paint Tile method not working as
,
Joseph J. Strout
,
17:30
Re: Gravity, Physics etc.
,
Daniel Lurie
,
17:00
Gravity, Physics etc.
,
Josh Farquhar
,
16:30
Re: Spritesurface's Paint Tile method not working as
,
Jose Lopez
,
15:30
Re: Card Game (clicking and sound),
,
erockus at juno dot com
,
12:00
Re: Spritesurface's Paint Tile method not working as advertised
,
Joseph J. Strout
,
09:30
Re: Card Game (clicking and sound) Solution!!
,
Joseph J. Strout
,
09:30
Re: Card Game (clicking and sound),
,
Joseph J. Strout
,
09:30
Re: Card Game (clicking and sound),
,
Joseph J. Strout
,
09:00
Re: Pixel Level
,
Joseph J. Strout
,
09:00
December 11, 2004
Re: Spritesurface's Paint Tile method not working as advertised
,
Jose Lopez
,
15:00
Re: Card Game (clicking and sound) Solution!!
,
bweb2
,
14:00
Re: Card Game (clicking and sound),
,
bweb2
,
12:30
Re: Card Game (clicking and sound),
,
Will Leshner
,
09:30
Re: Card Game (clicking and sound),
,
Toon Van Acker
,
05:30
December 10, 2004
Re: Card Game (clicking and sound),
,
erockus at juno dot com
,
20:30
Re: Pixel Level
,
erockus at juno dot com
,
19:30
Re: Chat and IM
,
LMSpam
,
19:00
Re: Chat and IM
,
Asher Dunn
,
19:00
Re: Card Game (clicking and sound)
,
Joseph J. Strout
,
16:00
Re: Chat and IM
,
Joseph J. Strout
,
16:00
Card Game (clicking and sound)
,
bweb2
,
15:00
Re: Chat and IM
,
LMSpam
,
14:30
Re: Chat and IM
,
LMSpam
,
14:30
Re: Pixel Level
,
erockus at juno dot com
,
13:00
Re: DoEvents (was: remote asset loading)
,
Frank Condello
,
12:30
Re: Renegades
,
Joseph J. Strout
,
12:00
Renegades
,
Phil Mobley
,
11:30
Re: Pixel Level
,
Joseph J. Strout
,
11:30
Re: Chat and IM
,
Lars Jensen
,
11:30
DoEvents (was: remote asset loading)
,
Lars Jensen
,
11:30
Re: Pixel Level
,
erockus at juno dot com
,
11:00
Re: Chat and IM
,
Lars Jensen
,
11:00
Re: Chat and IM
,
LMSpam
,
11:00
Re: Chat and IM
,
Joseph J. Strout
,
10:30
Chat and IM
,
LMSpam
,
10:00
Re: remote avatar location reporting
,
LMSpam
,
10:00
Re: remote avatar location reporting
,
Joseph J. Strout
,
09:30
Re: remote avatar location reporting
,
Joseph Nastasi
,
09:30
remote avatar location reporting
,
LMSpam
,
09:30
Re: Pixel Level
,
Joseph J. Strout
,
09:00
Re: Pixel Level
,
Joseph J. Strout
,
09:00
December 09, 2004
Re: Pixel Level
,
Rasmus Lindén
,
21:00
Re: Pixel Level
,
erockus at juno dot com
,
20:00
Re: text in RB3d
,
Nils Raschke
,
18:00
Re: text in RB3d
,
Joseph J. Strout
,
18:00
text in RB3d
,
LMSpam
,
17:30
Re: multi-character proximity
,
Asher Dunn
,
17:00
Re: remote asset loading
,
Joseph J. Strout
,
16:30
Re: remote asset loading
,
Asher Dunn
,
16:00
Re: remote asset loading
,
LMSpam
,
16:00
Re: remote asset loading
,
LMSpam
,
13:00
Re: remote asset loading
,
Joseph J. Strout
,
13:00
Re: Pixel Level
,
Joseph J. Strout
,
13:00
Re: remote asset loading
,
LMSpam
,
12:30
remote asset loading
,
LMSpam
,
12:30
Re: Pixel Level
,
erockus at juno dot com
,
12:00
December 08, 2004
Re: Getting a usable mousecursor in a running spritesurface
,
Rasmus Lindén
,
16:30
Re: Pixel Level
,
Rasmus Lindén
,
16:30
Re: Getting a usable mousecursor in a running spritesurface
,
Joseph J. Strout
,
15:30
Re: Getting a usable mousecursor in a running spritesurface
,
Jose Lopez
,
15:30
Re: Pixel Level
,
Joseph J. Strout
,
15:00
Pixel Level
,
erockus at juno dot com
,
15:00
December 07, 2004
Re: multi-character proximity
,
LMSpam
,
11:00
Re: multi-character proximity
,
Lars Jensen
,
10:00
December 06, 2004
Re: multi-character proximity
,
LMSpam
,
23:30
uDev winners will be announced tonight
,
Daniel Lurie
,
18:30
Re: multi-character proximity
,
Lars Jensen
,
18:00
Re: multi-character proximity
,
LMSpam
,
14:30
Re: multi-character proximity
,
Joseph J. Strout
,
14:30
Re: multi-character proximity
,
LMSpam
,
14:00
Re: multi-character proximity
,
Joseph J. Strout
,
13:30
Re: multi-character proximity
,
LMSpam
,
12:30
Re: multi-character proximity
,
Lars Jensen
,
12:30
Re: multi-character proximity
,
Joseph J. Strout
,
12:00
Re: multi-character proximity
,
LMSpam
,
11:30
Re: multi-character proximity
,
Joseph J. Strout
,
10:30
Re: multi-character proximity
,
Lars Jensen
,
10:00
multi-character proximity
,
LMSpam
,
10:00
Re: Getting a usable mousecursor in a running spritesurface
,
Joseph J. Strout
,
09:30
December 05, 2004
Re: What I am I not seeing?
,
Eric Richards
,
22:30
Re: What I am I not seeing?
,
Rasmus Lindén
,
16:30
What I am I not seeing?
,
Eric Richards
,
14:30
Re: OGL Pong Demo
,
Rasmus Lindén
,
14:30
Re: OGL Pong Demo
,
Thomas Cunningham
,
13:30
Re: OGL Pong Demo
,
Asher Dunn
,
09:00
Re: Getting a usable mousecursor in a running spritesurface
,
Killobit
,
06:00
Re: Sprite Surfaces
,
Josh Farquhar
,
05:30
Re: Sprite Surfaces
,
Josh Farquhar
,
04:30
Re: Sprite Surfaces
,
Lars Jensen
,
03:30
Re: Sprite Surfaces
,
Josh Farquhar
,
03:00
Re: Sprite Surfaces
,
Lars Jensen
,
02:00
Sprite Surfaces
,
Josh Farquhar
,
01:30
December 04, 2004
Re: OGL Pong Demo
,
Thomas Cunningham
,
23:00
Getting a usable mousecursor in a running spritesurface
,
Jose Lopez
,
20:30
December 03, 2004
Re: OGL Pong Demo
,
Seth Willits
,
23:00
Re: OGL Pong Demo
,
Daniel Lurie
,
22:30
Eclipse
,
Asher Dunn
,
22:00
OGL Pong Demo
,
Thomas Cunningham
,
21:30
Re: Double Buffer
,
Eric Richards
,
20:30
Re: Double Buffer
,
Phil Mobley
,
13:00
Re: Double Buffer
,
Eric Richards
,
13:00
Re: WorldToScreenTransform
,
Joseph J. Strout
,
09:00
Re: WorldToScreenTransform
,
John Balestrieri
,
02:30
December 02, 2004
WorldToScreenTransform
,
Asher Dunn
,
20:30
Turning an object towards a POI
,
Asher Dunn
,
20:30
Re: FMOD Wrappers/Eclipse
,
Asher Dunn
,
20:00
Re: FMOD Wrappers/Eclipse
,
Asher Dunn
,
20:00
Re: Double Buffer
,
Phil Mobley
,
18:00
Re: Double Buffer
,
Eric Richards
,
15:30
Re: Double Buffer
,
Phil Mobley
,
12:30
Re: Double Buffer
,
Eric Richards
,
12:00
December 01, 2004
Re: FMOD Wrappers/Eclipse
,
Frank Condello
,
23:30
Re: FMOD Wrappers/Eclipse
,
Rasmus Lindén
,
22:30
Re: Double Buffer
,
Joseph J. Strout
,
22:30
Re: FMOD Wrappers/Eclipse
,
Asher Dunn
,
21:30
FMOD Wrappers/Eclipse
,
Asher Dunn
,
20:30
Re: Double Buffer
,
Eric Richards
,
19:00
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