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Re: Spritesurface's Paint Tile method not working as

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Spritesurface's Paint Tile method not working as
From: "Joseph J. Strout" <joe at realsoftware dot com>
Date: Mon, 13 Dec 2004 17:11:08 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20041213180024 dot 113535CC549 at lists dot realsoftware dot com> <02D628F0-4D4D-11D9-B7A0-000A27E12C50 at pepelosoftware dot com>
At 4:21 PM -0500 12/13/04, Jose Lopez wrote:

The canvas and spritesurface don't overlap, but they are separated by a mere 8 pixels, which is much less than a tile width. I also have a bunch of statictext-fields (not touching the spritesurface or canvas) displaying a number of infos and variables pertaining to the sprites and their activities within the spritesurface.

That's fine.

Best,
- Joe

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