| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Spritesurface's Paint Tile method not working as |
| From: | "Joseph J. Strout" <joe at realsoftware dot com> |
| Date: | Mon, 13 Dec 2004 17:11:08 -0600 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <20041213180024 dot 113535CC549 at lists dot realsoftware dot com> <02D628F0-4D4D-11D9-B7A0-000A27E12C50 at pepelosoftware dot com> |
At 4:21 PM -0500 12/13/04, Jose Lopez wrote: The canvas and spritesurface don't overlap, but they are separated by a mere 8 pixels, which is much less than a tile width. I also have a bunch of statictext-fields (not touching the spritesurface or canvas) displaying a number of infos and variables pertaining to the sprites and their activities within the spritesurface. That's fine. Best, - Joe -- REAL World 2005 - The REALbasic User Conference March 23-25, 2005, Austin, Texas <http://www.realsoftware.com/realworld> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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