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Re: Spritesurface's Paint Tile method not working as advertised

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Spritesurface's Paint Tile method not working as advertised
From: John Tsombakos <johnts at charter dot net>
Date: Mon, 13 Dec 2004 20:01:08 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20041213180024 dot 113535CC549 at lists dot realsoftware dot com> <4D5899C3-4D69-11D9-B7A0-000A27E12C50 at pepelosoftware dot com>

On Dec 13, 2004, at 7:44 PM, Jose Lopez wrote:

As said before, when commenting the upper lines of code out, the lower part works as expected, when not, I get wired tile placements, usually all in the upper left corner of the spritesurface. Don't know if I am doing something wrong or if this would work for example in OS 9, where the Quartz engine would not 'interfere' and void the need for 'useoldrenderer' compliant code.


There were some issues with Painttile not drawing correctly. A quick look at the bug database and I found one I submitted - way back for 4.5.2 that's still open:

http://www.realsoftware.com/feedback/viewreport.php?reportid=mjhbtnug

And this, also from back at 4.5.2 and still open:

http://www.realsoftware.com/feedback/viewreport.php?reportid=xnfevias

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