realbasic-games
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Re: Icons in OS X

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Icons in OS X
From: Phil Mobley <phil at mobleybros dot com>
Date: Fri, 17 Dec 2004 15:18:38 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <FBF6DAE9-507C-11D9-8A0E-000393BA26AE at mac dot com>
On Dec 17, 2004, at 2:42 PM, Greg Gillis wrote:

I have a game I've been working on in REALbasic that's nearing completion, but I'm having some trouble with the app's icon in OS X.

I used Iconographer to create the icons at their various sizes and then saved the results as a "Mac OS Universal (Resources)" file. I then dragged that file into my REALbasic project and compiled it.

I have a trick, but has a couple of requirements:

1.  You compile the app in Mach-O.
2.  Any Apple Developer Tools for OS X, which includes "Icon Composer".

Create your icons in "Icon Composer". I have found that all sizes of icons look *super* nice when you copy/paste them... it is using the same tech to resample the icon as what is used dynamically in the Dock.

Then when you compile your app, you open up the package (hold down the control key and click on the app, then select "Show Package Contents"). Open "Contents" and then open "Resources" and there is "MyApp.icns" file (where MyApp is the name of your app). Swap this out with the icons you just created in Icon Composer, and you will have one sharp looking application icon. =)

Of course, you should still set your icons in the REALbasic "Build Settings..." dialog (click on the "Icons..." button).
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