At 7:21 PM +0100 12/20/04, Nils Raschke wrote:
Boy, this really would be a good topic for an article...
I would like to read an article about rb & shark to optimize my
games. Is there any good tutorial or an article in the pipeline?
No, though that's a good idea. Of course it's pretty specific to OS
X developers, but the folks at RBD might still like it. I've used
this technique a lot to find the bottlenecks in Renegades. (For
those wondering, it's not the rendering, but the enemy AI which has
lately been the major bottleneck.)
Best,
- Joe
--
REAL World 2005 - The REALbasic User Conference
March 23-25, 2005, Austin, Texas
<http://www.realsoftware.com/realworld>
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